Video games of the 90s were torture Driven by a wider audience thanks to an ever more diverse offering and the possibility of playing anywhere and anytime with smartphones, new forms of players have emerged over the years. “Hardcore gamers” and “casual gamers” therefore coexist in our era where we can clearly state that there are games for everyone. But not so long ago, the average difficulty of games was much higher, for several reasons that we will see together. The lifespan of games What we call in the industry “the lifespan” of a game is the time it takes to see the end of it. If today most of the big games that we call “triple A” and which correspond to cinema blockbusters (to simplify) offer a fairly substantial lifespan (open world games), this has not always been Standard. Already for an obvious reason of available space on cartridges and CDs: the games were much shorter (apart from a few larger RPGs like Final Fantasy and their 4 CDs). But if the adventure was shorter...
Why Mario Kart is the most violent video game on Earth Forget GTA, forget Resident Evil or other God of War.
The most violent video game on the market may already be in your living room, your children have probably even been exposed to it. Bloody fight, placing in a situation of immediate danger, torture both physical and psychological, this game, in cute aspects, conceals treasures of barbarity.
This game is the demonic Mario Kart, which hides its true nature well under a nice interface. Investigation into a seemingly harmless game. Because we're not fools. A world where your "friends" have only one goal: to get you into a road accident. And by all means, without even drinking alcohol. And with premeditation. Will make people understand the very concept of evening captain after that... Years of road safety gone to waste.
A game in which a simple banana peel can be deadly Who would want to live in a world like this, full of permanent threats even in your fruit basket? Mario's patriarchal figure clearly refers to the mafia At the top of the pyramid, he gives Princess Peach coke and Bowser heroin and sends them to the curb. As for Toad, he is the head of an international production of hallucinogenic mushrooms and feels absolutely no guilt in decimating an entire part of his species.
A universe where turtles are killed to recover their shells and use them as anti-personnel weapons. The same turtle you lost at the bottom of the garden when you were little. A world is collapsing. A world where Yoshi, a humble dinosaur, whines all the time after each race, which only becomes the perpetual repetition of a humiliating and traumatic experience.
Torturing the last of the dinosaurs like this is really ugly. The stress is such that each character "sweats profusely" during the race Stress: leading cause of cancer among video game characters according to SantΓ© Magazine. QED. The reference to the world of porn, a difficult world par excellence, is clearly established. No more plumber, even Portuguese, wears a mustache and overalls like Mario and Luigi. OPEN YOUR EYES.
The apparent "cuteness" of the characters only makes them more dangerous A game designed around deception, which uses the image of "baby Peach" or "baby Mario" to fool you with ever more violence. After 5 minutes of racing, it is obvious that the smallest ones are the most annoying. Likewise for the humans behind the controllers who choose them. A game that exports violence into your living room and brings out the worst in us. How much longer will we have to endure the "Go get lost, you bitch" or "I'll beat you up with a bang" blue shell", "are you going to take your mother" in our homes?
Only the winners, those present on the podium, are ultimately accepted into the city. The others are banished. You're talking about daily pressure. Mario-style social integration is the jungle.

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