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Video games of the 90s were torture Driven by a wider audience thanks to an ever more diverse offering and the possibility of playing anywhere and anytime with smartphones, new forms of players have emerged over the years. “Hardcore gamers” and “casual gamers” therefore coexist in our era where we can clearly state that there are games for everyone. But not so long ago, the average difficulty of games was much higher, for several reasons that we will see together. The lifespan of games What we call in the industry “the lifespan” of a game is the time it takes to see the end of it. If today most of the big games that we call “triple A” and which correspond to cinema blockbusters (to simplify) offer a fairly substantial lifespan (open world games), this has not always been Standard. Already for an obvious reason of available space on cartridges and CDs: the games were much shorter (apart from a few larger RPGs like Final Fantasy and their 4 CDs). But if the adventure was shorter...
Video games were better before, a great option for nostalgic gamers. A kid born in 2015 has every chance of having grandparents who knew video games. We might as well tell you that this “youth” culture has now completely become part of our customs. No, video games are no longer new, and sometimes we wish they were. Because if we have fun acting like old fools, it was still better before. For those who do not agree and are more #teamPS4, they will find what they are looking for on the We Are PlayStation website, the ideal platform: tests, forums, reviews... it's all there! Before, we knew how to marvel at graphic innovations. Today, we play games that look like interactive films, and everyone seems to find that normal. At one time, we were amazed by “isometric 3D”. And if you had to play diagonally all the time, it was still worth it. 2 Before, finishing a game had to be earned Today, we talk about it in "hours of play", as if we were reading the duration of a film on the back of a DVD. In the past, when you bought a cartridge, you weren't sure if you'd ever see the end of it. The game did us no favors: no saves, no unlimited continuity and above all no screen which indicates which button to press and when. And that was priceless. contra Before, when you turned on the console you could play 10 seconds later Loading times? Updates ? Not know. At worst you had to blow into the cartridge, meaning 5 seconds wasted. Before, the competition was less tough Before, with a fireball you were the best in your neighborhood at Street Fighter. Today, everyone can watch the best players show their techniques on the net. As a result, the level is enormous a week after the release of a game and you get beaten up by 12 year old Korean kids. Before, consoles were indestructible Yes, before, consoles and controllers were built for teenagers who would not be entrusted with a car or a ballot. So we could throw the pad in anger or put a shoe in the machine. Today, our consoles are little technological jewels that we must take care of so that they don't let us down. giphy The music was 10 times more fun So yes, it's also not bad the lyrical flights and the violins which remind us of the music of the best American blockbusters. But what we liked was the tut-tut, the beep-beep, the robotic sounds which reminded us that we were in the future. Moreover, processor constraints have never prevented composers from creating masterpieces. Before, we bought the games all at once No DLC. This brilliant invention which allows you to buy unfinished games and sell updates for 10 euros. Before, we focused on new licenses instead of making sequels and reboots. If you explain to a guy who has been in a coma for 20 years that the latest releases are Mario, Zelda, and Metal Gear Solid, he will honestly wondering what the hell we've been doing all this time. And he won't necessarily be wrong. Before, video games were an insider thing. Today, games are among the best-selling cultural goods on the planet. When you ask someone if they know anything about video games, 9 times out of 10, they will answer "well yes, like everyone else...". You were on the margins, today you are within the norm. If you want to be a rebel, you will now have to start reading. Before, we didn't play online. When we had a PES tournament, everyone was in the room and we hid our hands when we took the penalties. When we played Track'n'Field, everyone could see your secret technique for messing on the keys (sock, spoon, thimble...), everyone saw the stupid face you had when you were concentrate. A multiplayer game was also a physical confrontation. Before, we all wanted to work as video game testers. Today, we know that people who write game reviews are often paid on a freelance basis and struggle to keep their blog going. The video game industry has ruined our dreams. THANKS ! There you go, the old fool's minute is over. You can resume normal activity. Or, if you are #teamPS4, you can take a look at We Are PlayStation, the platform that will allow you to interact with other players to discover even more about your favorite PS4 games!everyone could see your secret technique for messing around on the keys (sock, spoon, thimble...), everyone saw the stupid face you had when you were concentrating. A multiplayer game was also a physical confrontation. Before, we all wanted to work as video game testers. Today, we know that people who write game reviews are often paid on a freelance basis and struggle to keep their blog going. The video game industry has ruined our dreams.

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