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Video games of the 90s were torture Driven by a wider audience thanks to an ever more diverse offering and the possibility of playing anywhere and anytime with smartphones, new forms of players have emerged over the years. “Hardcore gamers” and “casual gamers” therefore coexist in our era where we can clearly state that there are games for everyone. But not so long ago, the average difficulty of games was much higher, for several reasons that we will see together. The lifespan of games What we call in the industry “the lifespan” of a game is the time it takes to see the end of it. If today most of the big games that we call “triple A” and which correspond to cinema blockbusters (to simplify) offer a fairly substantial lifespan (open world games), this has not always been Standard. Already for an obvious reason of available space on cartridges and CDs: the games were much shorter (apart from a few larger RPGs like Final Fantasy and their 4 CDs). But if the adventure was shorter...
The troubles of old gamers that young people cannot know Today, everything goes faster when you have a game console. Everything goes faster because we live in the future. That wasn't always the case. Damage your retinas because of controller wires that are too short And get rotten because you were playing too close to the TV: “You're going to damage your eyes by staying glued to your screen!” ".Gna gna gna… But it wasn't our fault if the controller wires measured less than 20 cm. All this, to force us to buy extension cords which ended up in a bag of knots in our drawers. Having to juggle between the SCART socket on the console and that of the VCR Those were the days when you had to sneak behind the set to connect the SCART of the console instead of that of the VCR, or the Canal+ decoder. With 2 times out of 3, there is the risk of forgetting to put them back in place and seeing the whole family fall on your back. And then we wonder why old people think that video games lead to delinquency. Leave the console on to resume your game where you left off. And cross your fingers that no one has the bad idea of turning it off thinking they're doing us a favor. Because in the early days of gaming consoles, saves were the stuff of science fiction. The games were played in one go with the pause function as the only option to blink. Now you know where the expression “hardcore gamer” comes from! Hearing our parents explain to us that video games ruined the TV's cathode ray tube, we were therefore in a hurry to see HD televisions arrive on the market. Just to stop hearing these theories. Collecting pieces of paper filled with codes Between the lists of cheat codes stolen from TILT and those from the saves of our previous games (an obscure system of codes to enter to resume a previous game), our room resembled that of a dangerously unbalanced person collecting mystical incantations. Blowing into game cartridges to hopefully make them work Legend has it that this technique gets rid of dirt encrusted in the cartridge ports and helps make it work. We know today that it served no purpose at all except to make us feel like old wizard gamers. Collect batteries… new and used Yes, we invented the portable console before the rechargeable battery on a USB socket. It's stupid, isn't it? So you either had to invest in a continuously connected rechargeable battery case, or store batteries in a dedicated drawer or even give up and play the “portable console” only on the mains. Playing with controllers designed by sadists In the early days of game consoles,the controllers looked like walkie talkies with a big round button (yes like the one on old radios) as a directional joystick. By turning it in one direction or the other, it allowed you to direct the thing with large pixels present on the screen. No less precise invention has been invented since. Turn the console in all directions to launch a game Having a problem playing a PS2 game? No problem, most of the time it was enough to tilt the console vertically, or conversely, return it to a horizontal position, to be able to start your game. It seems that it was a story of a lens and a spring… even though you and I know very well that it all has to do mainly with shamanism. Staying stuck for days on a game without being able to consult the solution Before the Internet, the gamer was a solitary being doomed to suffer in silence in the face of the difficulties he encountered during his games. The only way to ask for help was either to have a friend smarter than us who had finished the game, or to cheat by connecting to 3615 SOLUCE. Add to that, the lack of backup and you'll never look at old gamers the same way again. These people are heroes. Real ones. It was a good time

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