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Video games of the 90s were torture Driven by a wider audience thanks to an ever more diverse offering and the possibility of playing anywhere and anytime with smartphones, new forms of players have emerged over the years. “Hardcore gamers” and “casual gamers” therefore coexist in our era where we can clearly state that there are games for everyone. But not so long ago, the average difficulty of games was much higher, for several reasons that we will see together. The lifespan of games What we call in the industry “the lifespan” of a game is the time it takes to see the end of it. If today most of the big games that we call “triple A” and which correspond to cinema blockbusters (to simplify) offer a fairly substantial lifespan (open world games), this has not always been Standard. Already for an obvious reason of available space on cartridges and CDs: the games were much shorter (apart from a few larger RPGs like Final Fantasy and their 4 CDs). But if the adventure was shorter...

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